The Hidden Power of Story: How Movies, Radio, and TV Quietly Shape What We Believe

Have you ever finished a movie or series and felt something shift?  A new empathy / sympathy for a character who once seemed foreign.  A smidge of a doubt about a belief you once held firm?  Most people treat entertainment as escape, a way to relax and turn off the world.

Research says otherwise.

A recent meta-analysis from Harvard, Columbia, and Lafayette College finds that what we watch does far more than entertain.

It persuades in a world where persuasion of anykind is difficult, at best.  

Citation & Links

  • Title: The persuasive effects of narrative entertainment: a meta-analysis of recent experiments
  • Link: https://doi.org/10.1017/bpp.2025.10010
  • Peer Review Status: Peer Reviewed
  • Citation: Rahmani, Bardia, Beatrice Montano, Dylan W. Groves, and Donald P. Green. 2025. “The persuasive effects of narrative entertainment: a meta-analysis of recent experiments.” Behavioural Public Policy, 1–23.

Methodology: A Study of Studies

The researchers did not run a single new experiment. They aggregated the results of 77 randomized studies published between 2009 and 2020. These studies produced 377 independent findings and involved 24,380 participants from 12 countries.

This approach, known as meta-analysis, identifies consistent patterns across decades of experiments, and if you know anything about me, you know I love a good meta study.

The meta study tested how narrative entertainment (film, television, and radio) affects people’s attitudes, beliefs, intentions, and real-world behaviors compared to either no exposure or a non-story presentation of the same material.

Results and Findings: Stories Persuade

Across all findings, the verdict was clear. Stories change people.

Stories alter beliefs and actions.  Narrative entertainment produced measurable shifts in how audiences think, feel, and behave.

The effects last.  The persuasive influence persisted long after viewing, sometimes for months or years.

Entertainment-first stories work as well as “edutainment.”  Films and shows created purely for entertainment were as persuasive as those designed to educate.

Narratives reduce prejudice.  Exposure to stories about marginalized groups lessened stigma toward ethnic minorities, immigrants, and people with health conditions.

 

“On average, exposure to narrative entertainment causes audiences to update their attitudes, beliefs and intentions and to change their real-world behaviors.”

Deep Dive: Why Stories Work

The study found that stories do not always outperform pure facts in controlled comparisons.  When identical information was delivered as either a story or a factual brief, the difference in persuasion was modest.

The true strength of narrative lies in attention.  People choose stories.  They engage with them.  A viewer will sit through a two-hour film but ignore a pamphlet that delivers the same message.  Narratives bypass resistance, a phenomenon known as selective exposure.  They reach audiences that facts alone cannot.

Experiments run in labs or online showed stronger effects than those in real-world field settings.  The researchers suggest that distraction, competing information, and selective viewing in daily life might blunt story impact.  Even so, effects in the real world remained statistically significant.

Why It Matters

These findings confirm a long-held intuition: people think in stories.  Our brains process information more easily when it comes through characters, conflict, and emotion.

Public communication that relies only on facts loses reach and retention.  Storytelling provides both.

Practical Implications for Policymakers

  • Invest in narrative media.  Partner with the entertainment industry to integrate pro-social themes into radio, film, and streaming content.
  • Scale through entertainment.  A TV drama or radio series can reach audiences traditional campaigns miss.
  • Promote empathy.  Fund stories that humanize marginalized groups and reduce stigma across ethnic, sexual, and health lines.

Practical Implications for Public Affairs Officials

  • Lead with people, not policy.  Frame campaigns through a single relatable story. Replace statistics with personal stakes.
  • Track entertainment impact.  Monitor popular shows and films for narratives that reinforce or undermine your message.
  • Collaborate with creators.  Work with producers and writers to embed authentic social messages into mainstream storylines.

Critiques and Areas for Future Study

The authors note limits.  Few experiments directly compare stories with factual content, so that question remains unsettled.  The difference, if any, appears small.  Future research should explore when and why narrative delivery outperforms factual presentation.

Another open question involves choice.  Most studies required participants to watch the content.  Real-world persuasion depends on voluntary exposure.  Researchers need to test how story preference interacts with ideology, identity, and prior belief.

Finally, the study found little evidence that stories shift what issues people view as most important or what norms they believe society holds.  Narratives may change opinions within an issue but not which issues people care about.  So, the broader effect of agenda setting in edutainment is ripe for addititional study.

Final Thoughts

Stories rule attention. Facts fade without it.  The most persuasive story may is not be the one with superior logic but the one that earns an audience.

I saw this at play first hand, when my family viewed the Barbie movie in the theatre.  My then teenage son went frankly to make his mother happy and maybe spy some young women from school.  He left saying, “I thought this movie was going to be funny, didn’t realize it was going to be so political.”  The family had an interesting discussion over dinner that never would have been possible without the movie.  

From public health to politics, persuasion begins with listening and being receptive, and people listen to stories.

They always have.

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